Category Interaction design

Concept: how to keep ideas alive

NOOT GUI bij Design By Fire Café #011

Voor ieder die geïnteresseerd is: op maandag 18 juli spreek ik bij het Design By Fire Café in Utrecht, over de NOOT GUI die ik het afgelopen half jaar heb ontwikkeld.

Zie: http://www.designbyfire.nl/cafe/011.

Screendump of UI

Felt like dumping a fresh screen on the interwebs. Enjoy.

NOOT GUI: it’s all about affinity

Hooray! I finally got my GUI (for NOOT, my research minor project) ready and it’s turned out quite simple. See below.

The user starts with a blank page, then uses the menu to import a certain dataset. This set consists of images (crossed squares) and audio (circles). These show up on the page, in a grid. The user now can “work” the data, by dragging things together. Images can be expanded, audio can be played. Using the playback controls at the bottom, the whole audio set can be played back.

When the user hovers over a group of data, the title and labels assigned with this group become visible. Using these controls makes it possible to add meta-data to the groups, giving them more meaning.

Using the export option from the menu brings the user to another page, which is ready for printing. The page is filled with all the groups, using the boxed view up right, to display all available information in a structured grid.

A concept scenario

The image below is a concept scenario. It describes the function and concept I am using to build a prototype. The prototype is the process described as the software, which will capture and unlock the discussions (audio) and photo’s that were generated during a brainstorm session.

The concept of my research minor explained

Concept scenario, concept and prototype visualisation (software) copyrighted by Reinder de Vries. Original “NOOT” project property of Jelle van Dijk. All rights reserved.

About my research project

Last september 2010 I started the fourth and last year of my bachelor studies in the field of mediatechnology. My courses of choice were four IT classes, but I quit after six weeks because I didn’t find it very interesting.

I like to learn, but more from a practical point of view. When I unpack a new gadget, I don’t read the manual. I just start with trying to explore its abilities and read the manual later.

Right now, half a year and quite some freelance work later, I start with another research minor. This is user experience design, a course that is available as a specialized graduation “route”. Together with a PhD around here we planned a research project, which will keep me busy for the next five months.

Shortly, what I will be doing is designing a graphical user interface for a tool that is used within brainstorm sessions. The tool works well and is actually in use, but it lacks a proper GUI – you’ll have to start it on the command-line. The tool consists of several tangibles and an interface to record audio. The audio records during the session and the participants can place markers in this audio stream, e.g. when an interesting event or idea takes place. Markers can be played back with a tangible, an ear.

What I will be doing, is creating a GUI that enables participants to order, cluster and manipulate the markers they made in the brainstorm session. I’m thinking of an external web interface that can be accessed from their offices, days or weeks later, to get back to the markers they previously made.

I’m not entirely sure what the final result is going to be, mostly because the requirements aren’t really clear yet.

There’s a lot to find out and a lot to learn.